
Tournament Rules
Bantam Tournament Tie Breaking Procedures
Minimum Suspensions Guidelines
- The Tournament is sanctioned by the CHA, Hockey Alberta and the EMHA. CHA playing rules will apply unless otherwise stipulated by the Tournament Committee.
- All games will be three 20-minute stop-time periods. NOTE: If a game is going to infringe unreasonably into the following game, the Tournament Chairman or his representative may change the time to straight time.
- All teams must be at the arena at least 45 minutes before game time. All games must start on time. (Pre–Game Warm up time will be 5 minutes)
- All teams must have a hard card and affiliation registration card available for inspection by the Tournament Committee if requested.
- Teams will leave their dressing rooms in a reasonably clean condition.
- Division standings will be Final. Tie Breaking Procedures are attached.
- Overtime will be played in the Championship playoffs only. If teams are tied at the end of regulation time, the following overtime provisions will apply:
- If the referee feels it is necessary, he may order the ice to be cleaned at the end of the three regulation periods.
- The teams will NOT change ends.
- The puck shall be faced off at center ice and play shall continue with a ten-minute stop time, sudden victory overtime period.
- If the score is still tied after the sudden victory overtime period, each team will select 5 players for a shoot out. If still tied after the 10-player shoot out, each team will select 1 new and different player for a sudden victory shoot out until the game is won.
- All penalties not completed by the end of the overtime period will make the player(s) ineligible for the shootout.
- If at any time during the third period there is a goal spread of five goals or more, the game clock shall be run as straight time. If the goal spread becomes less than five goals the clock will revert back to stop time.
- Each team shall be permitted to take one time-out of thirty seconds during the course of regular playing time or overtime. This timeout must be taken during a normal stoppage of play.
- Minimum Suspension guidelines of Hockey Alberta and the EMHA will apply.
Bantam Tournament Tie Breaking Procedures
Two Teams Tied
If two or more teams are tied at the conclusion of the Divisional games, then the following procedure will be used to determine the Final Division Standings.
In the event that teams are tied, the following procedure will apply:
1. If two teams are tied:
1.1 The winner of the Divisional game between the two tied teams gains the higher position.
1.2 The team with the most wins in the Divisional games gains the higher position.
1.3 If the two teams are still tied after 1.1 and 1.2 have been applied, then the team with the best goal average gains the higher position. The goal average of a team is to be determined in the following manner:
Total number of goals for divided by the total number of goals for and against.
NOTE: All round robin games are included.
Example: For = 10 goals / against = 4 goals
Percentage: 10
10+4 = .714
NOTE: The higher percentage gains the higher position
1.4 If the two teams are still tied after 1.1, 1.2, and 1.3 have been applied, the team with the least number of minutes in penalties throughout all of the Inter-Divisional games gains the higher position.
1.5 If the two teams are still tied after 1.1, 1.2, 1.3, and 1.4 have been applied,
then the team, which scored the first goal in the game between the tied teams, gains the higher position.
1.6 If the two teams are still tied after 1.1, 1.2, 1.3 1.4, and 1.5 have been applied, a single coin toss will determine which team gains the higher position.
Three or More Teams Tied
Note: The three-team tiebreaker is used to determine the seeding of the 1st, 2nd, 3rd seed. If any step in the tiebreaker only seeds one team, that team assumes that position. The three-team tiebreaker will continue to determine the seeding of the two remaining teams. At no time will teams using this formula go back to the two-team tiebreaker
2. If three teams or more are tied, the point record established in the games among the tied teams only (Tied teams must have played a game against each other) will be used as the first tie breaking formula in deciding which team(s) shall advance.
2.1 The team with the most wins would gain the highest position.
2.2 If teams are still tied after 2.1 have been applied, then the team with the best goal average gains the highest position. The goal average of a team is to be determined in the following manner: total number of goals for divided by total number of goals for and against.
NOTE: All Divisional games are included
Example: For = 10 goals / against = 4 goals
Percentage: 10
10+4 = .714
NOTE: The highest percentage gains the highest position(s).
The exercise of 2.2 establishes the team or teams with the highest position(s) by percentage. These teams will advance. If there are still teams tied, they go to the next step. THEY DO NOT GO BACK TO THE ‘TWO TEAM TIE BREAKER’
Example;
A. Team A - .714 = 1 seed - Advances
Team B - .500 = 3 seed – Does not advance
Team C - .650 = 2 seed – Advances
B. Team A - .714 = 1 seed – Advances
Team B - .500 = Still tied with team C – go to next step 2.3.
Team C- .500 = Still tied with team B – go to next step 2.3.
C. Team A –. 650 = Still tied with team B – go to next step 2.3.
Team B - .650 = Still tied with team A – go to next step 2.3.
Team C - .500 = Does not advance
2.3 If teams are still tied after 2.1 and 2.2. The team with the fewest goals against (all round robin games played) will gain the highest position.
2.4 If teams are still tied after 2.1, 2.2 and 2.3. The team with the most goals for (all round robin games played) will gain the highest position.
2.5 If teams are still tied after 2.1, 2.2, 2.3 and 2.4 have been applied; the team to qualify would be the team that received the least number of minutes in penalties throughout all the round robin games.
2.6 If teams are still tied after 2.1, 2.2, 2.3, 2.4 and 2.5 have been applied, a coin toss shall determine the winner. In a 3-team coin toss, the odd team gains the highest position.
The Tournament Committee Chairman’s decision will be final.
MINIMUM SUSPENSIONS GUIDELINES
INELIGIBLE PLAYERS
16c Team official who is party to or had knowledge of playing a player not properly registered with that team of properly affiliated to that team.
Indefinite Suspension
16 Team official who is party to or had knowledge of a player playing under suspension.
Indefinite Suspension
PRE/POST GAME ALTERCATIONS
27 Any player involved where Majors, Game Misconduct, Gross Misconduct and Match Penalties are assessed.
2 games
27 Coach of a team whose players are so penalized.
Indefinite Suspension
27 Any team involved in a pre or post game brawl.
Indefinite SuspensionABUSE OF OFFICIALS
47 Abuse of Officials, Unsportsmanlike Conduct/Misconduct, Game Misconduct (zero tolerance)
Game Misconduct 2 games
MAJOR PENALTY
When a Game Misconduct is assessed with a five (5) minute
Major penalty.
(Will be reviewed by Tournament Discipline Committee)GAME MISCONDUCT
Automatic 1 game suspension if game misconduct occurs in the last 10 minutes of the game.
GROSS MISCONDUCT 2 games (minimum)
DELIBERATE INJURY/ATTEMPT TO
49a match Deliberate Injury
Indefinite Suspension
49b match Hair pulling
2 games
49c match Kicking
3 games
49b match Head butting
2 games
49d match Grabbing the Facemask
2 games
49f match Butt ending
3 games
49e match Facial Protector as a weapon
3 games
49g match Spearing
3 games
49h match Slash, high sticking, cross checking
3 games
CHECKING FROM BEHIND / CHECKING TO THE HEAD
53a/86a Checking from behind/Checking to the Head where a five (5) minute major penalty plus a Game Misconduct is assessed
1 game
53b/86b/c Checking from behind/ Checking to the Head when a match penalty is assessed
4 games
FIGHTING
59a1 Instigator or aggressor of a fight
1st offense – 1 game
2nd offense – 2 games
3rd offense – 3 games
59a4match Any player wearing a ring or rings, tape or other material on his/her hands, who becomes involved in a fight and who uses such to gain advantage or to inflect punishment and/or injury, shall be assessed a Match Penalty in addition to any other penalties he/she may incur.
2 games
59d Third man into a fight
Game misconduct 2 games
59d Any player receiving a second fighting major penalty during the same stoppage of play
Game misconduct 2 games
LEAVING THE BENCH FOR THE PURPOSE OF FIGHTING
70 match Coach of the team whose player is penalized under the rule
3 games
70b Player identified as first to leave the players bench during a fight or for the purpose of fighting
Double minor & game misconduct 3 games
70b,d Leaving the penalty box as above
Triple misconduct & game misconduct 3 games
70c Coach whose player is not identified as the first to leave the players or penalty bench during an on ice altercation
Game misconduct 1 game
ABUSE OF OFFICIALS
71a match Intentional touches, holds or punches
3 months
Intentional strike, trip or body check
1 year
Threaten or attempt to strike
1 month
REFUSING TO START PLAY Indefinite Suspension
SPITTING
80 Match Spitting on an Official
8 games
Spitting on an Opponent
3 games
Where a Coach, Manager or Trainer is assessed a Game misconduct, he shall receive, in addition to the game in which he receives the Game misconduct, an additional suspension, which shall be a MINIMUM of the next tournament, league or playoff game.
All Coaches or team officials suspended for any reason will normally NOT be allowed in the building from one hour before game time until one hour after the games conclusion, while under suspension.
Where buildings are designed in such a way as to give independent public access to the spectator area, discretion may be exercised in applying this policy. Thus, on approval of the Tournament Committee Chairman or his designate, a coach/team official under suspension may be allowed in the public spectator area, providing the person in question has affirmed that appropriate decorum will be exercised.
February 18, 2008